Résumé

EXPERIENCE

Indycar: The Official Game (PC, Console)
Motorsport Games AU
Lead Artist, 2021 - 2023
- Designing and directing art workflows and standards
- Implementing UE5 Lumen/Nanite standards for art assets
- Working closely with a team of leads to plan project goals
- Planning sprints and documentation
- Creating detailed console ready environment and vehicle assets

Ryan’s Dart Tag (Mobile)
Cactus Studios
3D Artist, 2021
- Creating hand painted environment assets
- Creating particle effects for game play and UI

Torque Drift (PC, Mobile)
Grease Monkey Games
Environment Artist, 2020

- Creating detailed PBR environment and character assets
- Creating photo realistic materials in Substance Designer/Painter
- Assembling scenes, assets and in-game effects in Unity
- Composing lighting and lightbakes
- Creating detailed effect and terrain shaders within Amplify Shader Editor
- Utlising Github for version control

KartKraft (PC)
Black Delta Studios
Lead artist, 2015 - 2019

- Created PBR Environment and vehicle Assets
- Created detailed effect and terrain shaders within UE4’s material editor
- Designed HUD, UI and in-game effect elements
- Rigged, skinned and animated character and vehicle assets
- Managed a team of artists and reviewed processes and asset quality
- Researched workflow and pipeline improvements

Zelda: Twilight Princess HD (WiiU)
Tantalus Studios

Graphic Designer, 2014 - 2015

- Up-resed both character and environment assets
- Created photo-sourced and hand painted textures
- Improved on existing environment and created additional assets
- Worked within a large team of artists

Adidas Shoe Display
Zero One Animation

3D Artist, 2014 - 2015

- Retopologized hi-res CAD data
- Created realistic looking fabric materials
- Rendered highly detailed shoes in Maya

SpeedBlazers (Android, iOS)
FraktalVoid

Programmer, 2013 - 2014

- Programmed gameplay features
- Bug fixing and codebase maintenance

All references provided upon request

 

 

Skills

- Low Poly and High Poly Modelling
- Experience with console, PC and mobile platforms
- Comfortable with a variety of styles
- Digital Illustration
- Team work
- Communication
- Management experience

Programs
- Substance Designer
- Substance Painter
- Photoshop
- P4V Perforce
- Github
- 3DS Max
- Maya
- Houdini
- Blender
- Unity Shader Graph

Engines
- Unreal engine 4/5
- Unity

Education

Advanced Diploma of Screen and Media
Victoria University
2012 - 2014

Bachelor of Information Technology (Incomplete)
RMIT
2011 - 2012