Résumé
EXPERIENCE
Indycar: The Official Game (PC, Console)
Motorsport Games AU
Lead Artist, 2021 - 2023
- Designing and directing art workflows and standards
- Implementing UE5 Lumen/Nanite standards for art assets
- Working closely with a team of leads to plan project goals
- Planning sprints and documentation
- Creating detailed console ready environment and vehicle assets
Ryan’s Dart Tag (Mobile)
Cactus Studios
3D Artist, 2021
- Creating hand painted environment assets
- Creating particle effects for game play and UI
Torque Drift (PC, Mobile)
Grease Monkey Games
Environment Artist, 2020
- Creating detailed PBR environment and character assets
- Creating photo realistic materials in Substance Designer/Painter
- Assembling scenes, assets and in-game effects in Unity
- Composing lighting and lightbakes
- Creating detailed effect and terrain shaders within Amplify Shader Editor
- Utlising Github for version control
KartKraft (PC)
Black Delta Studios
Lead artist, 2015 - 2019
- Created PBR Environment and vehicle Assets
- Created detailed effect and terrain shaders within UE4’s material editor
- Designed HUD, UI and in-game effect elements
- Rigged, skinned and animated character and vehicle assets
- Managed a team of artists and reviewed processes and asset quality
- Researched workflow and pipeline improvements
Zelda: Twilight Princess HD (WiiU)
Tantalus Studios
Graphic Designer, 2014 - 2015
- Up-resed both character and environment assets
- Created photo-sourced and hand painted textures
- Improved on existing environment and created additional assets
- Worked within a large team of artists
Adidas Shoe Display
Zero One Animation
3D Artist, 2014 - 2015
- Retopologized hi-res CAD data
- Created realistic looking fabric materials
- Rendered highly detailed shoes in Maya
SpeedBlazers (Android, iOS)
FraktalVoid
Programmer, 2013 - 2014
- Programmed gameplay features
- Bug fixing and codebase maintenance
All references provided upon request
Skills
- Low Poly and High Poly Modelling
- Experience with console, PC and mobile platforms
- Comfortable with a variety of styles
- Digital Illustration
- Team work
- Communication
- Management experience
Programs
- Substance Designer
- Substance Painter
- Photoshop
- P4V Perforce
- Github
- 3DS Max
- Maya
- Houdini
- Blender
- Unity Shader Graph
Engines
- Unreal engine 4/5
- Unity
Education
Advanced Diploma of Screen and Media
Victoria University
2012 - 2014
Bachelor of Information Technology (Incomplete)
RMIT
2011 - 2012